©2018 by Julian Papasian. Proudly created with Wix.com


My aim for this game was to mess with the players expectations. Something like death is rarely taken seriously in games, however, in this game, death is final.

I brushed up on my 2D animation skills and more importantly using PlayerPrefs in Unity. This project was small and only took about two weeks, so I focused on a meaningful mechanic rather than content.


What I learned